PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING UNTUK MENINGKATKAN MINAT BELAJAR SEJARAH KEBUDAYAAN ISLAM DI MADRASAH IBTIDAIYAH AL IMAROH CIKARANG BARAT

Nubzatussaniyyah, Nunu (2025) PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING UNTUK MENINGKATKAN MINAT BELAJAR SEJARAH KEBUDAYAAN ISLAM DI MADRASAH IBTIDAIYAH AL IMAROH CIKARANG BARAT. Magister (S2) thesis, Universitas Islam 45.

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Abstract

ABSTRACT

APPLICATION OF GAME BASED LEARNING METHODS TO IMPROVE INTEREST IN LEARNING ISLAMIC CULTURAL HISTORY
AT MADRASAH IBTIDAIYAH AL IMAROH IN WEST CIKARANG

Nunu Nubzatussaniyyah
Lecture of Islamic Religious Education Master
nunu_nubzatussaniyyah@gmail.com

Game based learning method at Madrasah Ibtidaiyah Al Imaroh in West Cikarang is one of the alternative learning methods for teachers, one of which is the subject of Islamic Cultural History. The purpose of the study was to describe and analyze the learning process, obstacles and solutions, and the impact of implementing game based learning in increasing students' interest in learning the subject of Islamic Cultural History at Madrasah Ibtidaiyah Al Imaroh in West Cikarang.
The research method used was field research which was naturalistic and descriptive. The informants of this study were the principal of the elementary school, the deputy principal of the elementary school, the teacher of Islamic cultural history and students. Data collection techniques used interviews, observations, and documentation. Data analysis used qualitative analysis, namely data reduction, data presentation, drawing conclusions/verification.
The findings of this study are: (1) The learning process based on game based learning includes three stages, namely: planning, implementation, and evaluation of learning, in the implementation procesat the game based learning process in SKI lessons in class 5 MI Al Imaroh can increase student interest in learning and make the learning process more interactive and fun and improve student’ abilities in critical thinking and problem solving. In the game, namely playing snakes and ledders, cards. etc; (2) The obstacles faced include limited resources, inadequate time allocation, and the difficulty of class management and uneven student involvement. The solution is to carry out more mature learning planning starting from the selection of games used, preparation of the media needed; discipline of time for each learning activity; and taking a personal approach to students to be actively involved in learning activities; (3) The application of game based learning has a positive impact on increasing students' interest in learning starting from a sense of pleasure, attention, interest, and student involvement in learning.
Keywords: Game based learning, interest in learning, Islamic cultural history

Item Type: Thesis (TA, Skripsi, Tesis, Disertasi) (Magister (S2))
Contributors/Dosen Pembimbing,NIDN Dosen bisa diakses di LINK https://bit.ly/NIDNdosenunismabekasi:
Contribution
Contributors / Dosen Pembimbing
NIDN
UNSPECIFIED
Alam, Dede Rubai Misbahul
0428048206
UNSPECIFIED
Baharuddin, Baharuddin
0901057203
Keywords / Kata Kunci: Game based learning, minat belajar, sejarah kebudayaan Islam
Faculty: Sekolah Pascasarjana > Magister Pendidikan Agama Islam S2
Depositing User: Ms. Nunu Nubjatusaniah
Date Deposited: 09 Sep 2025 10:08
Last Modified: 09 Sep 2025 10:08
URI: http://repository.umindonesia.ac.id/id/eprint/8479

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